Component Report Window
| This window displays details about the selected component. You can get this report by right-clicking on any component you see on any window, or by going into the Help Window and selecting a component. | ||
| Cost | The cost in the three resource types for this component. When you add this component to your ship design, this cost will be added to the total cost of the design. | |
| Size | The size of this component. When this component is placed on your ship design, it will take up this much space out of the total space your ship size can hold. See Vehicle Designs for more information. | |
| Damage Resistance | This is the amount of damage that this component can take before being destroyed. Most components have a damage resistance equal to their size. Components which are easily breakable will have a lower damage resistance. If the component is made of strong alloys, such as Armor, it will have a higher damage resistance. Each damage point is equivalent to 1kT of damage resistance. See Weapons and Damage from more information. | |
| Supplies Used | When this component is used, it will take up this many supplies. For example, every time you move your ship, you expend the total "Supplies Used" for all of your engines. Every time you fire a weapon, you expend that weapons' "Supplies Used" from your total supplies. See Supplies for more information. | |
| Vehicle Types | This displays the types of vehicles that this component can be placed on. Values are: Ship, Base, Weapon Platform, Troop, Fighter, Satellite, Mine. | |
| When this component is a weapon: | ||
| Weapon Type | This is the type of weapon this component is. Values are Direct Fire, Seeking, Point Defense, and Warhead. See Weapons and Damage from more information. | |
| Can Target | This displays the types of vehicles that this weapon can target and fire on. Values are: Ship, Base, Weapon Platform, Troop, Fighter, Satellite, Mine. | |
| Fire Rate | This is the reload rate for this weapon. The number is how many combat turns before this weapon will be able to fire again. For example, if the number is 1, then this weapon will be able to fire every combat turn. | |
| Damage Type | This is the type of damage that this weapon will do. Examples are Normal, Shields Only, Skips Shields, Engines Only, Planets Only, etc. | |
| Damage at Range | This is a detailed listing of exactly how much damage this weapon will do at each range. The top number in blue is the range in combat squares, the bottom number is the amount of damage that will be done. This is assuming that the weapon hits its target. | |
| All components : | ||
| Abilities | This lists any special abilities that the component has. See Abilities for more information. |
| (Click) | You can close this report window by clicking anywhere on it. |
| None |